April 20th, 2016
The final result! Although I will be rendering out a less “camera crazy” version to replace this one as that was the focal critique I received.
A bit of testing and playing with the viewport version of the final mocap animation.
March 23rd, 2016
After a near months’ worth of trial & error & new bugs – here are three walk cycles.
February 12th, 2016
First attempt at painting skin weights in maya. Wish me luck.