April 20th, 2016
The final result! Although I will be rendering out a less “camera crazy” version to replace this one as that was the focal critique I received.
A bit of testing and playing with the viewport version of the final mocap animation.
March 23rd, 2016
After a near months’ worth of trial & error & new bugs – here are three walk cycles.
February 12th, 2016
First attempt at painting skin weights in maya. Wish me luck.
![](http://www.christinehowell.com/wp-content/uploads/2016/01/Capture.png)
January 26th, 2016
![](http://www.christinehowell.com/wp-content/uploads/2016/01/jan262016_005.png)
![](http://www.christinehowell.com/wp-content/uploads/2016/01/jan262016_004.png)
![](http://www.christinehowell.com/wp-content/uploads/2016/01/jan262016_003.png)
![](http://www.christinehowell.com/wp-content/uploads/2016/01/jan262016_002.png)
![](http://www.christinehowell.com/wp-content/uploads/2016/01/jan262016_001.png)
![](http://www.christinehowell.com/wp-content/uploads/2016/10/LearningHAIRtubes001Luna.jpg)
January 21st, 2016
Rigging Project: Luna Jay
Reference Image
![Character Sheet for Luna Jay](http://www.christinehowell.com/wp-content/uploads/2014/06/CharacterSheet_Luna.png)