Experience: 6 months. Used MotionBuilder and Maya to rig a human IK character for Mocap.
Experience: 2 Years Skills: Utilizing Quixel to create physically based shading/textures; Processing own seamless textures from photos I take. Photo Restoration.
Experience: 7 Years Skills: Modeling, Texturing (UV) - Quixel and Photoshop, Bone/Rigging/Skin Weights, Animation - characters, Exporting to Unity - setting Animation Clips from exported models.
Experience: 1 Year Skills: Modeling; Texturing - UVs (Quixel & Photoshop); Basic bone/rigging and painting skin weights; Basic walk cycle.
Experience: 1 Year Skills - Basic sculpting; creating a low poly in Maya - sculpting and painting (Spotlight) and exporting correct maps to project the detail back onto the low poly model.